"First, deny there is a game. Second, hide the rules from those involved. Third, give them all penalties and no wins. Fourth, remove all goals. Enforce their playing. Inhibit their enjoying. Make them look like but forbit their being players. To make a piece continue to be a piece, permit it to associate only with pieces and deny the existence of players. Never let the pieces find out that there is a game." ("Game Processing") "Imagine a cell. Six walls. A cell, no door, no window. A being inside that cell. However the cell is 20 feet across and 20 feet high and 20 feet wide. But the being, his diameter is only 19 feet. His awareness is only 19 feet. Does he see the walls? No! Now, if you are suppressive what you do is you make him think he is a one live timer and his awareness finally goes down to 18 feet. And when it goes down to 18 feet you move the walls in to 19 feet.
"When you get him down to about the size of a fist, the walls are about the size of streched out arms, and everyone is conforming nicely. And if anybody jumps out of the line, we got lobotomy, shock treatment, implanting, Sibiria - whatever you want, baby, it's there.
"The person who can only see the walls is still a piece in the game. And it can be controlled as a piece by cutting his ID, by cutting his economic security.
"But the thing they fear the most is a guy that sees the walls and goes right through them. Because right outside the walls is total freedom. And there is no fear but not only that - the guy has now graduated from a piece to a player. And when he is a player he can handle other players who are playing the negative game."
He named it a "Static" and defined it as something which has no motion, no position in time and space, so to say a pure "Potential".